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 Slayer Towe Monsters?!

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KaiserTiger

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PostSubject: Slayer Towe Monsters?!   Mon Sep 26, 2011 4:24 pm

Why is it that every server's slayer monsters are messed up graphic wise? just something i thought you should look into.
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Zero Reborn

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PostSubject: Re: Slayer Towe Monsters?!   Mon Sep 26, 2011 6:03 pm

yeah be ncie if he did fix second floor of the slayer tower.
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cinathai
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PostSubject: glitched monsters   Mon Sep 26, 2011 7:08 pm

crawling hands, gargoyles, nechryeals, and bloodvelds are glitched
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KaiserTiger

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PostSubject: Re: Slayer Towe Monsters?!   Mon Sep 26, 2011 7:28 pm

yeah the majority of slayer monsters are glitched in rsps's
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Zero Reborn

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PostSubject: Re: Slayer Towe Monsters?!   Mon Sep 26, 2011 11:14 pm

yup lol
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KaiserTiger

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PostSubject: Re: Slayer Towe Monsters?!   Tue Sep 27, 2011 3:23 pm

Just saying, banshees are extremley hard to click on cuz where ur attacking is in front of u but the banshee will be like 3 spaces away and u have to click on the banshee to attack it
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Zero Reborn

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PostSubject: Re: Slayer Towe Monsters?!   Tue Sep 27, 2011 7:22 pm

that's good to know.
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HughJass

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PostSubject: Re: Slayer Towe Monsters?!   Tue Sep 27, 2011 8:37 pm

Gargoils are never ending task 2
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KaiserTiger

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PostSubject: Re: Slayer Towe Monsters?!   Tue Sep 27, 2011 8:46 pm

lol ikr
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Luda
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PostSubject: Re: Slayer Towe Monsters?!   Wed Sep 28, 2011 6:15 pm

we cant really configure the database without having to redo the whole jar file and that could take weeks to work on. That's only if we find out how to update the graphics on monsters.

So theres 3 reasons off a heart beat why we cannot do that.

Next time post this in the suggestions forum
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Loveandpower



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PostSubject: Re: Slayer Towe Monsters?!   Thu Oct 06, 2011 9:04 am

I am intentionally bumping this to help out:

Try to add these animations in their stead:

Do note these are only bloodvelds if you want more animations please give me the monster and I will see if I can get it right Smile These should be replaced in npchandler.java

Dead Emote:
case 1618:
return 9130;

Attack Emote:
case 1618:
return 9130;

I think I read somewhere that you can't fix the gargoyles.

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