Redfalconz1
Posts : 14 Reputation : 0 Join date : 2011-09-21 Age : 29 Location : French Settlement
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HughJass
Posts : 111 Reputation : -1 Join date : 2011-09-22
| Subject: Re: Donor Shop/ areas Thu Oct 06, 2011 8:42 pm | |
| 1-3m each? that would ruin eco so fast, i've made much off thieving regular stuff, and there would be Expensive stuff not just 50m junk, + d bones should be 500k so they're profitable | |
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Redfalconz1
Posts : 14 Reputation : 0 Join date : 2011-09-21 Age : 29 Location : French Settlement
| Subject: Re: Donor Shop/ areas Thu Oct 06, 2011 9:40 pm | |
| - HughJass wrote:
- 1-3m each? that would ruin eco so fast, i've made much off thieving regular stuff, and there would be Expensive stuff not just 50m junk, + d bones should be 500k so they're profitable
Hahah tru bro i just put up a number and i was think at lest 40-70k atlest in donor place or well i really dont care what they put there as long as its higher than 30k XD | |
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Loveandpower
Posts : 24 Reputation : 0 Join date : 2011-10-06
| Subject: Re: Donor Shop/ areas Thu Oct 06, 2011 10:09 pm | |
| I agree and disagree red. A donors island is generally supposed to be focus on something either unique or something that makes their time on the game fun. This does not include though a place to gain items a regular player cannot as easily. That way, a donor could just sell to a regular player? No thanks.
I do agree though that there should be skills that could be trained for donors there. | |
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Convict13
Posts : 21 Reputation : 0 Join date : 2011-09-24 Age : 34 Location : California
| Subject: Re: Donor Shop/ areas Fri Oct 07, 2011 9:47 pm | |
| - Loveandpower wrote:
- I agree and disagree red. A donors island is generally supposed to be focus on something either unique or something that makes their time on the game fun. This does not include though a place to gain items a regular player cannot as easily. That way, a donor could just sell to a regular player? No thanks.
I do agree though that there should be skills that could be trained for donors there. I think an extra skill for donors would be a little to much, perhaps overbalance the game... However the idea is a good concept, maybe make it to easy and drain the eco based on profiteering? | |
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Loveandpower
Posts : 24 Reputation : 0 Join date : 2011-10-06
| Subject: Re: Donor Shop/ areas Sat Oct 08, 2011 6:22 am | |
| - Convict13 wrote:
- Loveandpower wrote:
- I agree and disagree red. A donors island is generally supposed to be focus on something either unique or something that makes their time on the game fun. This does not include though a place to gain items a regular player cannot as easily. That way, a donor could just sell to a regular player? No thanks.
I do agree though that there should be skills that could be trained for donors there. I think an extra skill for donors would be a little to much, perhaps overbalance the game...
However the idea is a good concept, maybe make it to easy and drain the eco based on profiteering? Oh I was referring to like closer rune rocks etc I wasn't talking about a members skill. | |
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