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 Donor Shop/ areas

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Redfalconz1

Redfalconz1


Posts : 14
Reputation : 0
Join date : 2011-09-21
Age : 29
Location : French Settlement

Donor Shop/ areas Empty
PostSubject: Donor Shop/ areas   Donor Shop/ areas EmptyThu Oct 06, 2011 8:06 pm

im just wondering if yall can add like d claws and other had drops to get to donor shop for a good amount price of course and like a dfs for a high price? and about the donor islands i was thinking u can add one more tele that gives access to a lil room for slayer have like almost every slayer beast in there in rows of 5 or something (im just really wanting stuff in shop so the area i don't really care about lol) and prolly like something that we can steal from a stall or something that sells for 1-3m each? Plz and Ty! Very Happy bounce
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HughJass

HughJass


Posts : 111
Reputation : -1
Join date : 2011-09-22

Donor Shop/ areas Empty
PostSubject: Re: Donor Shop/ areas   Donor Shop/ areas EmptyThu Oct 06, 2011 8:42 pm

1-3m each? that would ruin eco so fast, i've made much off thieving regular stuff, and there would be Expensive stuff not just 50m junk, + d bones should be 500k so they're profitable
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Redfalconz1

Redfalconz1


Posts : 14
Reputation : 0
Join date : 2011-09-21
Age : 29
Location : French Settlement

Donor Shop/ areas Empty
PostSubject: Re: Donor Shop/ areas   Donor Shop/ areas EmptyThu Oct 06, 2011 9:40 pm

HughJass wrote:
1-3m each? that would ruin eco so fast, i've made much off thieving regular stuff, and there would be Expensive stuff not just 50m junk, + d bones should be 500k so they're profitable
Hahah tru bro i just put up a number and i was think at lest 40-70k atlest in donor place or well i really dont care what they put there as long as its higher than 30k XD
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Loveandpower




Posts : 24
Reputation : 0
Join date : 2011-10-06

Donor Shop/ areas Empty
PostSubject: Re: Donor Shop/ areas   Donor Shop/ areas EmptyThu Oct 06, 2011 10:09 pm

I agree and disagree red. A donors island is generally supposed to be focus on something either unique or something that makes their time on the game fun. This does not include though a place to gain items a regular player cannot as easily. That way, a donor could just sell to a regular player? No thanks.

I do agree though that there should be skills that could be trained for donors there.
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Convict13

Convict13


Posts : 21
Reputation : 0
Join date : 2011-09-24
Age : 34
Location : California

Donor Shop/ areas Empty
PostSubject: Re: Donor Shop/ areas   Donor Shop/ areas EmptyFri Oct 07, 2011 9:47 pm

Loveandpower wrote:
I agree and disagree red. A donors island is generally supposed to be focus on something either unique or something that makes their time on the game fun. This does not include though a place to gain items a regular player cannot as easily. That way, a donor could just sell to a regular player? No thanks.

I do agree though that there should be skills that could be trained for donors there.

I think an extra skill for donors would be a little to much, perhaps overbalance the game...

However the idea is a good concept, maybe make it to easy and drain the eco based on profiteering?
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Loveandpower




Posts : 24
Reputation : 0
Join date : 2011-10-06

Donor Shop/ areas Empty
PostSubject: Re: Donor Shop/ areas   Donor Shop/ areas EmptySat Oct 08, 2011 6:22 am

Convict13 wrote:
Loveandpower wrote:
I agree and disagree red. A donors island is generally supposed to be focus on something either unique or something that makes their time on the game fun. This does not include though a place to gain items a regular player cannot as easily. That way, a donor could just sell to a regular player? No thanks.

I do agree though that there should be skills that could be trained for donors there.

I think an extra skill for donors would be a little to much, perhaps overbalance the game...

However the idea is a good concept, maybe make it to easy and drain the eco based on profiteering?

Oh I was referring to like closer rune rocks etc I wasn't talking about a members skill.
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